![]() ![]() Then from there I will try and decimate it a second time, again with keep UV's, to create a lower res from the *already decimated mesh*. The second method I do not think will work because the pre-decimation mesh and post decimation mesh do not have precisely matching UV's so you end up with weird texture artifacts when you apply one painted on the low-res mesh.įor now I have two lines to try as well though: the first will be to ensure the object has some kind of uv's (even AUV out of Zbrush) prior to decimation - there is an option to keep uv's in that process. The first method you suggest is probably the best way as long as you have UV's prior to decimation - in this case I just lost my UV's along the way and ended up with a finished sculpt on an object that was hard to UV and too high poly to paint. Other way - decimate it to 300-600k and paint in per-pixel mode if you need just texture, then export and use it for your high-poly mesh. What about exporting low resolution mesh from lower subdiv level before decimation while subdiv levels still exist? (Ps:Look at Leigh's next webinar for example,it seems hes gonna show a complete workflow.Its just the beginning) Meanwhile,feel free to ask questions whenever you feel like it. Im confident within the next year more and more infos will be posted by users,even deep complete tutorials about interaction with other apps. its easy for me answering quick answers to posts but really hard to write down long well written workflows.Īnyways users have really specififc problems also. Its all in manual and settings does not require much experimentation.Īs for myself I have problem with stuff that takes more than 20minutes (im working on fixing this) Most of the stuff we are talking about here is documented: I'm sure a person like Artman could help many of us out with a series á la "Did you know" in the Zbrush-Central Forums. ![]() Have to ask there must be quite a gap in the documentation somewhere. When even highly experienced graphics professionals like Hervé and Brett are puzzled and On the other hand 3DC can do extremely cool stuff, given the person sitting in front of it knows what he is doing ![]() Unspectacular but important work scenarios needed to achieve professional output from a first drafts howeverĬertainly this is no field which can get explored by experimentation alone because it is easy to let 3DC hang or evenĬrash when just trying things out with random settings. There's many videos which discuss newly added tools. I appreciated if there was a dedicated thread for common and not so common Import/Export scenarios and otherĬomplex workflows! All the options which can only get accessed when cleverly combining tools are imo moreĭifficult by far to grasp than anything else in 3DC! ![]()
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